Improving lives through invention and invention education.Â
Aim to:
- Inspire people to explore ideas
- Educate in a way that liberates them to explore their ideas
- Enable an ecosystem to allow the creation of products
We recognise the power of invention to improve the lives of others, particularly the poor in the USA and other countries. We work K-12 and into universities.
What kind of education are we going to be invoked with if the end goal is to create solutions to improve lives?
“People need to have a sense of identifying problems that are worth solving. I see a problem and I can make it better. “
People need to know how to solve problems.
People also need hands on engagement. In order for it to have value it needs to reach somebody, so needs to be transformed from an idea into reality.
Our programs have the ability to have students see how they can be problem-solvers and creators.
Core values of Foundation:
- Important that every child had the opportunity to experience invention/problem-solving education.
- Importance of environmental responsibility.
We need a whole generation of creative problem solvers = inventors. Why haven’t we created more problem solvers?…
- We have not taught students how to fail
- Too much focus on test taking and content knowledge
- Students have difficulty with ill defined problems
- Students work too often in isolation
- We taught students not to question
- We created teachers centred classrooms
Why don’t we just teach STEM? There is too much focus on teaching content in isolation Eg. S-T-E-M not S+T+E+M…
- Hands on Learning is occurring in STEM but it is still project based where the problem is well defined
- Failure is not defined
- Problem based learning is ‘squishy’
- Classroom is still teacher centred
- Creativity is not often practiced or celebrated
Our approach to invention education:
 Inspiration > Real world problem identification > STEM strong knowledge base > Entrepreneurial thinking > Ability to turn ideas into solutions
Stem skills
- Math
- Science
- Following directions
- Applying rules and formulas
- Structured decision making
- Basic problem solving
Additional skills we need:
- Ability to solve undefined problems
- Ability to go beyond previously learned concepts and rules
- Ability to consider novel approaches to old problems
- Ability to generate alternative solutions
Attributes we desire:
- Leadership
- Creativity
- Ability to deal with ambiguity
- Perseverance/passion
- Resourcefulness
- Self-accountability
Scientific method/engineering design process + invention/entrepreneurial process = creative problem solvers, inventors, failing forward and failing often.
REFLECTION: How will new inventors change your world?
Oregon MESA Invention Education
Part of a national group organised around an annual day competition. Â Based at Portland State University. Provides college mentors to after school outreach programs. Comprises:
- Competition
- Outreach
- Family
Programs:
- Mesa schools
- Day competition
- College and career exposure
- Family engagement
STICKY NOTE ACTIVITY: What questions do you see in implementing invention education in your schools?
21st century learning skills
Engineering design project (free curriculum from Intel)
- Modeled after Intel design
- Open ended project
- Students choose problem to solve
- edp = engineering design process is cyclical
Human Centered Design
- Empathise (students give a real client)
- Define
- Ideate
- Prototype
- Test
Why Human Centred Design?
- More in alignment with 21st c skills
- Focus on empathy
- Client focused
- Students invent products to solve real world problems
- Students present inventions at school showcase
- Process can be applied to other areas
Students in HCD:
- Students learn project management
- Student led projects
- Teachers as mentors
- High engagement
Outcomes for students:
- Increased self-efficacy
- Affected their interest in learning about other people
- Encouraged them to conserve resources
- Think of new ways to promote sustainability
Why invention:
- Students see they can make a difference
- Communicates that not everything has been figured out
- Values their ideas
- Provides structures to navigate group projects
Design Kit (resource suggested by Emma Franklin)
Design/decision matrix helps to decide which idea is worth pursuing (rather than kids choosing the idea of the person they think is the ‘smartest’)
What do teachers need to do invention?
- Decision making matrix:
- Criteria and constraints
- Sketch ideas
- Make a prototype and present to others
- Group has to reach consensus (no single person allowed to decide)
- Pugh chart
Invention ACTIVITY rules:
- No idea is a bad idea
- Quantity over quality
- Use pictures, words
- Acknowledge ideas by “yes, and…”
INVENTION ACTIVITY:Â Â Invent a device that will muffle your phone.
STEP 1. Identify problem (for new groups or with tight time constraint, this can be pre-defined such as above)
STEP 2. Brainstorm ideas in group of 5-6 (use above rules) – criteria…lots of laughter, lots of ideas, don’t focus on one or start planning, don’t touch the materials yet!
STEP 3. Ideate – quietly individually sketch out or plan any one idea you choose, you don’t need to know what supplies you have.
STEP 4. Share your idea with your small group and choose one idea that best meets criteria
STEP 5. Start building prototype using materials. It doesn’t actually have to work at this stage, it is just a way to communicate your group idea. All materials are available to everyone. If it doesn’t seem like it’s going to work, how can you change/adjust it?
STEP 6. Discuss how to present your idea.
STEP 7. Present your idea.
This whole process is about communicating an idea.
REFLECTION: How would you bring science, maths or other content into this exercise?
Eg. Sound, frequency, properties of materials, angles
LMIT Pogram at MIT for students in career and mid-career pathways with prizes. InvenTeams at middle and high schools where teachers at schools can apply for grants and connect with college students. Students work on an idea all the way to a working prototype.
IMPORTANT…
- Get people in your community involved and make connections with people who have expertise (value the people who work with you, support them, offer what resources you can)
- Find a real client if you possibly can.Â
- Failure is key.Â
“You cannot solve a problem with the same thinking that got you into the problem.”
Click HERE to read more about The Lemelson Foundation.
Click HERE to view more photos from our afternoon at the Lemelson Foundation.